Website powered by

Arthur V6

Two years ago I posted my first art on here, that was Arthur V2 really. V1 was.... terrible in all honestly but I still keep the renders around.

Since that first post, my skill has improved a lot, and my idea of Arthur shifted around a little bit, being redesigned repeatedly.

Now he is the main character in a game project I am leading up. Progress is going well, and I wanted to share his new and final design for this project! First uploaded version of Arthur here on ArtStation can be found here: https://www.artstation.com/artwork/vqlDx

Eevee render test side by side with alternate running lights, front indirect angled lighting

Eevee render test side by side with alternate running lights, front indirect angled lighting

Eevee render test side by side with alternate running lights, back indirect angled lighting

Eevee render test side by side with alternate running lights, back indirect angled lighting

Eevee render test side by side with alternate running lights, front angled direct light

Eevee render test side by side with alternate running lights, front angled direct light

Eevee render test side by side with alternate running lights, back angled direct light

Eevee render test side by side with alternate running lights, back angled direct light

Substance Iray render test back

Substance Iray render test back

Substance Iray render test profile

Substance Iray render test profile

Substance Iray render test front

Substance Iray render test front

Material painting 7

Material painting 7

Material painting 6

Material painting 6

Material painting 5

Material painting 5

Material painting 4

Material painting 4

Material painting 3

Material painting 3

Material painting 2

Material painting 2

Material painting 1

Material painting 1

Initial LP geometry

Initial LP geometry

Finger plate padding

Finger plate padding

Finger plating

Finger plating

Underbody primary skin material test

Underbody primary skin material test

High poly with varied stand in materials for material masking in Substance.

High poly with varied stand in materials for material masking in Substance.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Incorporating some shapes from Arthur's earlier version uploaded here on ArtStation.

Initial shape sculpt 3

Initial shape sculpt 3

Initial shape sculpt 2

Initial shape sculpt 2

Initial shape sculpt 1

Initial shape sculpt 1